Episode 4 — Remaster Queue

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DISASSEMBLE — JOHNNY FIVE IS ALIVE. Episode 4 turns Richie's cheapies into something useful: the Kersey & Damo remaster fund. If the coconut vendor arc won't deliver tapes on schedule, the recovery plan is disasm → gfx inject → ship. Learn the factory by remastering real games, not by coding Gemzy's World from scratch on Day 1.

The queue (so far)

Three specs live under GamesAttic remasters — each with a tier that matches ambition to hardware reality:

001 · Frankenstein Jnr. — Standard tier. Straightforward gfx inject, good first factory lesson.
002 · Sub Hunt 64 — MADNESS tier. Multiplex / hi-res overlay H-scroll — the kind of brief that keeps Kersey arched-brow interested.
003 · BMX Simulator — Standard → Scroll+ upgrade. Original is non-scrolling MC bitmap + level tiles; the upgrade path uses HSP/VSP $D011 tricks from the Codebase64 canon.

Damo

Damo

Remaster gfx beats greenfield panic for Day 1 C64 factory learning. Specs in GamesAttic/remasters/. Phase 0 is blocked on AV cable + tape dumps — Ep 2 pinout war still paying dividends. Ghostbusters remaster exempt; other crew owns that one.

Gemzy's World stays the north star — original game, long arc — but the remaster queue is how you earn the muscles. Johnny Five didn't learn input by building a new robot; he read the manuals and took things apart.

Kersey

Kersey

Ship GOOD NUFF v1 before you HSP the hot dog stand into orbit. Sub Hunt MADNESS is allowed to be ambitious. BMX Scroll+ is allowed to be clever. None of it ships without the correct 262° cable and actual tape bits. Priorities, Tall Hobbit.

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